A Favor for Jenya
We are asked to investigate a Wee Jas contingent that is leaving Cauldron. We decide to have Jiann transport us to the Lucky Monkey ahead of this group, then observe them as they pass. We all join hands – Jiann does the incantation – POW – we’re sitting on the roof of the “Monkey.” Oosana and I (Elwin) quickly grab onto the slippery tile and carefully climb down. A few of our party aren’t so agile, slide to the edge and tumble over to the ground below. OUCH! Oosana and I decide to travel up the road to Cauldron to do a veiled observation of the approaching Wee Jas caravan. We discover they are indeed moving this way and I send my raven Streak back to the inn to inform the others. The contingent is made up of a Large richly adorned wagon with several guard-types traveling in front and behind. The wagon appears to fine for material and goods and must be carrying Wee Jas nobility.
The caravan reaches the Lucky Monkey, makes arrangement to trade out their horses, and refresh themselves before traveling on. They have no intention of stopping here for any prolonged rest. We arrange ourselves inconspicuously around the livery area to observe. Aerrion has approached the wagon and is conversing with the guardsman. Judging from the scowl on the face of the guard, it doesn’t seem to be going so well. I hope our ‘lovable’ swashbuckler doesn’t antagonize him too much!
The Wee Jas group prepares to resume their trek. We decide to continue our pursuit and observe them more closely when they decide to rest for the night. We follow at a safe distance for the remainder of the day, and finally arrive at the inn at dusk. We watch the group debark, and make their arrangements for rooms and dinner. It seems the carriage was transporting two dignitaries. (Hmmm, maybe one is an envoy and one a special guard?) Jiann and Skye secure our rooms and I go down to the common room to see if there are any Halflings that work here. I find a group in the kitchen area and gather as much information about the inn’s layout and operation as I can do without appearing to bothersome. Of course this is all accomplished over a nice dish of mutton and mushroom stew. (A polite gesture to my Halfling ‘brothers and sisters’). As I hurry away I snatch an apron, stuff it into my belt, and grab a serving tray. From the galley I go back to our room, remove my pack and crossbow, put on the apron, and move toward the Wee Jass room. Aerrion waits outside by the entrance to the inn and Oosana moves to the common bathhouse. The two emissaries have entered the bath house to freshen before their dinner and rest. Oosana spots a Wee Jas holy symbol on one and a glint of armor on the other. (The special guard no doubt)
I have reached the unguarded door to the Wee Jas room. I pick the lock enter the room and immediately observe two chests. They are locked, but not hard to pick. One has a poison dart mechanism, and I disable it and open the chest. Clothing, and some scrolls. They appear to have magical runes on them. I remove them and replace the tubes with blank parchment. Too much time examining the scrolls. I must leave. As I close the door and move down the hallway, the Wee Jas party returns. Whew, that was close.
We all gather in our room to share our information. We decide to invade the room tonight while they are sleeping. Oosana will seduce the guard on duty outside the doorway making the way clear for the rest.
Oosana successfully seduces the guard. Dubious sneaks up and knocks him out. We enter and quickly dispatch two of the guards. The others awake and we begin to grapple with them. They are finally silenced, but the Viscount hears the clamor. Oosana tries to make a sound to dupe the two, but the man opens his door and charges out. When he sees up he immediately jumps back into the room. We hear some chanting, and armor being clad. Oosana casts a spell and a thick obscuring fog enshrouds the hallway. The Viscount again opens the door and Dubious hacks at it. A fireball erupts. Oosana ducks but Dubious and Elwin are blasted. The mist is eradicated and everything is now clear. Oosana attacks and carries the battle into the Counts room. The guard witch is injured and she jumps out the window and flees. As the count is battered he steps back, pulls a vial from his belt and consumes it. As Oosana approaches for another attack, the Count begins to shake violently, then slumps to the floor lifelessly. We check the window, but the witch has escaped. We need to hurry and scuttle the room before too much is made of the noisy skirmish from the other patrons. We gather the valuables and about 200 gold pieces from the room. The gold is dropped into the hand of the innkeeper with our sincere apologies about the mess. Patrons are reassured (as best we can) that nothing is amiss and they can go back to sleep.
Our loot included…
+1 rapier; set of spell books (5th Lvl mage); scrolls to superior about “our involvement in their ‘project’;
Senior talon letter from Cauldron (friendly letter type) with mention of “Relic” they are holding their
City-state; Elwin’s burgled scrolls – Cure disease, Remove curse, Magic missile, Neutralize poison;
I send my Raven, Streak, back to Cauldron to report to Jenya.
XP = 400 battle, 200 story
The caravan reaches the Lucky Monkey, makes arrangement to trade out their horses, and refresh themselves before traveling on. They have no intention of stopping here for any prolonged rest. We arrange ourselves inconspicuously around the livery area to observe. Aerrion has approached the wagon and is conversing with the guardsman. Judging from the scowl on the face of the guard, it doesn’t seem to be going so well. I hope our ‘lovable’ swashbuckler doesn’t antagonize him too much!
The Wee Jas group prepares to resume their trek. We decide to continue our pursuit and observe them more closely when they decide to rest for the night. We follow at a safe distance for the remainder of the day, and finally arrive at the inn at dusk. We watch the group debark, and make their arrangements for rooms and dinner. It seems the carriage was transporting two dignitaries. (Hmmm, maybe one is an envoy and one a special guard?) Jiann and Skye secure our rooms and I go down to the common room to see if there are any Halflings that work here. I find a group in the kitchen area and gather as much information about the inn’s layout and operation as I can do without appearing to bothersome. Of course this is all accomplished over a nice dish of mutton and mushroom stew. (A polite gesture to my Halfling ‘brothers and sisters’). As I hurry away I snatch an apron, stuff it into my belt, and grab a serving tray. From the galley I go back to our room, remove my pack and crossbow, put on the apron, and move toward the Wee Jass room. Aerrion waits outside by the entrance to the inn and Oosana moves to the common bathhouse. The two emissaries have entered the bath house to freshen before their dinner and rest. Oosana spots a Wee Jas holy symbol on one and a glint of armor on the other. (The special guard no doubt)
I have reached the unguarded door to the Wee Jas room. I pick the lock enter the room and immediately observe two chests. They are locked, but not hard to pick. One has a poison dart mechanism, and I disable it and open the chest. Clothing, and some scrolls. They appear to have magical runes on them. I remove them and replace the tubes with blank parchment. Too much time examining the scrolls. I must leave. As I close the door and move down the hallway, the Wee Jas party returns. Whew, that was close.
We all gather in our room to share our information. We decide to invade the room tonight while they are sleeping. Oosana will seduce the guard on duty outside the doorway making the way clear for the rest.
Oosana successfully seduces the guard. Dubious sneaks up and knocks him out. We enter and quickly dispatch two of the guards. The others awake and we begin to grapple with them. They are finally silenced, but the Viscount hears the clamor. Oosana tries to make a sound to dupe the two, but the man opens his door and charges out. When he sees up he immediately jumps back into the room. We hear some chanting, and armor being clad. Oosana casts a spell and a thick obscuring fog enshrouds the hallway. The Viscount again opens the door and Dubious hacks at it. A fireball erupts. Oosana ducks but Dubious and Elwin are blasted. The mist is eradicated and everything is now clear. Oosana attacks and carries the battle into the Counts room. The guard witch is injured and she jumps out the window and flees. As the count is battered he steps back, pulls a vial from his belt and consumes it. As Oosana approaches for another attack, the Count begins to shake violently, then slumps to the floor lifelessly. We check the window, but the witch has escaped. We need to hurry and scuttle the room before too much is made of the noisy skirmish from the other patrons. We gather the valuables and about 200 gold pieces from the room. The gold is dropped into the hand of the innkeeper with our sincere apologies about the mess. Patrons are reassured (as best we can) that nothing is amiss and they can go back to sleep.
Our loot included…
+1 rapier; set of spell books (5th Lvl mage); scrolls to superior about “our involvement in their ‘project’;
Senior talon letter from Cauldron (friendly letter type) with mention of “Relic” they are holding their
City-state; Elwin’s burgled scrolls – Cure disease, Remove curse, Magic missile, Neutralize poison;
I send my Raven, Streak, back to Cauldron to report to Jenya.
XP = 400 battle, 200 story

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