Thursday, July 13, 2006

After the Wands, pt 1

Find one survivor in the Lucky Monkey tavern after the fight. Another half Drow female named Shensen Tesseril. A druid of Farlington. She lives at the inn. Had gone out for evening rituals and it was after dark when she came back. All the lights were out. She snuck in. Found the Cuthbertian priest plus others fighting a retreating battle to the basement. She joined the fight. In the basement, she looked in the cold storage room for a way out, but found none. Locked in as priest and party killed. Saracen’s head is found in the kitchen. Shensen asks us about the red haired woman in full plate. Heraldry of a fist clutching 6 barbed arrows. Red hair led the party attacking the inn.

We gather up the loot, finding a set of master keys to the inn. Find Saracen’s acutraments of office. Decide to return them plus Saracen’s body parts to Jenya. Debate keeping the inn for ourselves since the previous owners are lizard food by now. Will need to arrange for an innkeep and laborers to help out. Sort out the stuff and rest the night. Next morning, Snorri and Aerrion stay at the inn while the rest return to Cauldron with Soracen’s body. Shenser travels with us. As we travel thru Cauldron, meet Jill. She asks about Aerrion and seems concerned about events at the Lucky Monkey. How did she know already? Move on to the Cuthbertian temple. Jenya rushes out to meet us. Momentarily upset at Saracen’s death. She asks about his killers. Shensen has told us that Red Hair is called Triell. Jenya asks about the wands. Wands? We know nothing. Jenya also asks us to gather info on Triell. We arrange for Leena, an innkeep and his family to watch the Lucky Monkey for us.

Research Triell. She was a guard in Cauldron and was a ruthless enforcer of rules. Finally kicked out. Not much heard from her since. Rain stops twice, each time only for a few hours. Jenya holds the service for Saracen. Afterwards, receive a message from unknown source. “When next arrive at Lucky Monkey, will meet and discuss. Triell” Jenya tells Jian that she has also received a message. Jenya’s from the Triad. “We have the means to stop the flooding. Will trade for Pell Rygor. Otherwise you will not obtain.” Jenya does not want to release Pell. A few days pass after which we travel back to the Lucky Monkey. A few folks are staying there. One caravan has travelled thru. Aerrion found a note with a map of northern Cauldron. “Courtesy of the Last Laugh” Has a symbol of the Triad and a location of an entrance.

Travel back to Cauldron after a quick rest. Plan our arrival at the north wall to be after dark. After resting at our place, leave early in the morning. Go thru town to get to the north side. A few hours out of town we find the maps landmarks. Not far from the Kobold’s mine. Gracie and Jian arrange for the Kobolds to watch our horses. The Triad entrance is well hidden and looks like the rest of the area’s tunnels. A tube leads down. Patches of glowing fungus on walls. Elwin leads the way, about 80ft ahead. Brak and Co. making lots of noise. Elwin comes to a ledge in a large cave. Green water about 100 feet down. A pile of timber is there. Ropes and a cage look to be a way across. Elwin signals us to wait while he checks it out. Comes back after a bit. Two guards are in a winch room. Brak casts a silence on Dubious’s helmet. Approach the door. After much gesturing in the silence, Brak starts cranking the winch while everyone waits for the guards to come out. When they do come out, one is hit, the other pushes a button. They are wearing the same heraldry as the baboon warriors. Brief combat. One killed, the other tries to surrender. Silence the alarm. Secure and search this side. Four of us cross. Each trip takes a minute. Go down to other side. Dwellings here are of stone construction. Gracie, Jian, Elwin and Dubious are in that first group. Elwin starts sneaking around. Snorri and I in next group. The far side winch house is on a beach by the water. Elwin finds a tripwire in a shed by the winch house. Signs of other folks having been here.

The rest of us make it across. Four buildings. Check out the one with the fewest foot prints. Elwin and I hear footsteps for a brief bit. I search out caltrops stuck in the floor. Help Elwin chalk a path to the door on the other side of the room. As Elwin reaches the other side, an arrow hits him. He falls down, playing dead. I move in. Four foes on ledge above. Brief fight. All of them are killed. Jian blinds two before we finish. These are wearing red sashes like the two earlier guards also had. We take them. Open the door.

Oosana



no XP or loot award.

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