Cauldron - Jzadirune Again
Head back to our house to rest. Divide up the loot. Elwin learned the blue critters are called Skulks and that Jzadirune was a former Gnomish enclave. They did mechanical and magical research before dying from a wasting illness. The doors in the place are secured by locks and mechanisms. The small tunnels were made by the skulks using one of the automatons, bypassing the locks.
Jenya sends us a message that someone from the temple will go with us to provide arcane support. Several of us go to the Growling Bow tavern to rest and relax. Jil is there but soon departs. Before she leaves, Aerrion chats with her. She seems put off by his working with the Cuthbertians. The mood in the tavern is upbeat. Several of the caravans are departing in the morning. Most going to the north. Elwin shows up later, accompanied by two HPS halflings. Claims to have helped in a refugee kitchen. Brak stays at the house as does Gracie. She would rather play with her lights. Fun but uneventful night. Next morning, restock with flour bags. Tell Elwin about the Gnomish runes and the locks. We suggest he takes what he can use from Kegan’s shop. Elwin finds enough to make up a very good set of tools.
After breakfast, head back to Jzadirune. As we leave, Jeyna shows up with a human female named Jian. Jian is a war-mage and the help we were promised from the temple. Arrive at Kegan’s. The guards report no attempts to enter or leave during the night. As we enter, Brak suggests that breaking the flour on the ceiling might be better. Humm? Snorri checks the stairwell on the way down. He thinks the Skulks were in the stairwell since yesterday. Enter the mask room. Elwin examines the doors with a J and A. He tries to unlock the J door and succeeds. He opens the door. As it opens, a gas shoots out. Elwin get a full dose in the face, leaving him staggering around. Brak steps up and heals him. Check out the room. Dusty cots and chests. No tunnels. Just dusty blankets and personal effects. White tabards. Beds made. Snorri finds a small pouch of old style coins. Aerrion finds a pivot door in the north wall of the mask room. He opens the door. A forty foot hallway lined with pictures of Gnomes and Dwarves armed with hook hammers. Elwin finds a second pivot door at the end of the hall on the west side. He also spots a weirdness on the floor. It is a pit trap with a tilt floor. Elwin starts disabling the trap. He is deliberate and very slow. Aerrion and I get bored and decide to open the pivot door.
Find dusty shelves and mostly empty weapon racks. One large locked chest. Finally finished with disarming the trap, Elwin checks the chest for hidden dangers. While doing so, he spots another door to the west. He unlocks the chest while I open the second door. A 20 x 20 room. Gracie finds a door in the forty foot hallway. My room has four cots and matching dusty chests. Nothing of note except I find an R key in one of the chests. There is an E door to the west. Gracie opens her door, revealing a room with many doors. Four doors with runes. R, N, U and E. A mosaic semi-circle is in front of the fifth door, made of iron. The mosaic has the nine runes of Jzadirune. The door into the 40ft hallway slams shut behind us. Can’t open it. Snorri thinks something has spiked it.
We regroup in the RUNE room. Aeerion uses a U key and opens the U door, ready for action. A dusty stale room. Nothing of note. I use my R key on the R door. Another dusty boring room. Search a bit. Gracie finds a door in the R room. Pivot door. Storage closet. Some alchemical supplies. Jian checks them out and thinks they have been rendered inactive. All appear inert. Gracie finds yet another door in the closet. It opens into the lab where the raggy muffin attacked Snorri. Debate trying to charge into the mask room and catch the Skulks who spiked the door shut. Elwin tries sneaking down to the mask room. I back him up. He makes it to the mask room. Notices the A room spikes are gone. The Skulks used our spikes to their advantage. Go back to the lab. Gracie and Aerrion take swords and walk back down the hallway, swinging the swords. Trying to hit any hidden critters. Toward the end of the hallway, Gracie finds a pit trap by falling in. She is unmoving at the bottom. Aerrion almost fell in but managed to grab the ledge. We pull Gracie up in time for Brak to heal her with a spell and potion. At the bottom of the pit is a long dead Skulk, xbow, rapier and bolts. Elwin claims to have locked the trap door in place. He then examines the door at the end of the hallway that is not on our map. It is an illusion. It opens into a room with a E and Z door.
At Aerrions insistence, we clear the mask room by walking line abreast, swinging swords. Find nothing. Move into the end room with Elwin leading the way. A map room with the map on the south wall. Jian and I stay in the hallway, watching behind. Then decide to open the R door. A 20x20 room with a bored tunnel out of the east side. A lit dented lantern barely lights the room. Stench of burned rat and sulphur. Several dead rats on the floor. Feel and hear a rush out of the door, followed by a swift sneak attack by things with sharp weapons. Knocked down but not out. Aerrion badly hurt as well. Jian throws a flour bag at the ceiling. Several critters revealed. Aerrion attacks back, hitting one, before backing thru the illusionary door. Gracie attacks but stops at the door. Snorri moves thru the wall into the fray. Jian tries a sleep spell and gets three in the hallway plus Snorri. Elwin yells at Brak to hold the E door when he hears it click. Aerrion moves thru and attacks the sleeping skulks, killing one and waking the second. Gracie moves in and helps me move into the map room. Then the E door opens and darkness floods 15ft into the room. Elwin briefly sees two small critters. I stand up and move to the corner of the room. Jian does a burning hands in the hallway and is rewarded by a couple of shrieks as two skulks get burnt. Gracie roughly pulls Snorri thru, waking him up in the process. Two shadowy figures move out of the darkness and attack Brak. Brak responds by cleaving one in half, splattering Aerrion with gore. Elwin shoots and misses, almost hitting Brak. One moves to Gracie, hitting and dropping her. I shoot and miss. Elwin moves to the corner and hides in the darkness. Brak hits the second one as well, knocking it down. The darkness goes down as well. The second little one is still alive. Tie it up.
Check out the E door. Most of the critters treasure is gold jester coins. Also have an E key. Look in the E door. Hallway to the south for 30ft with a T intersection. Close and lock the doors plus spike them. Flour the floor. The mosaic map matches the paper map we found. Pull and and head to the surface. The critter speaks a weird dialect of undercommon. It is a Dark One. I can barely understand it at all. The Cuthbertians claim to have someone that can do better.
Oosana
XP Kills - 450, Story - 100, RP - 100
Everyone gets an action point.
Jenya sends us a message that someone from the temple will go with us to provide arcane support. Several of us go to the Growling Bow tavern to rest and relax. Jil is there but soon departs. Before she leaves, Aerrion chats with her. She seems put off by his working with the Cuthbertians. The mood in the tavern is upbeat. Several of the caravans are departing in the morning. Most going to the north. Elwin shows up later, accompanied by two HPS halflings. Claims to have helped in a refugee kitchen. Brak stays at the house as does Gracie. She would rather play with her lights. Fun but uneventful night. Next morning, restock with flour bags. Tell Elwin about the Gnomish runes and the locks. We suggest he takes what he can use from Kegan’s shop. Elwin finds enough to make up a very good set of tools.
After breakfast, head back to Jzadirune. As we leave, Jeyna shows up with a human female named Jian. Jian is a war-mage and the help we were promised from the temple. Arrive at Kegan’s. The guards report no attempts to enter or leave during the night. As we enter, Brak suggests that breaking the flour on the ceiling might be better. Humm? Snorri checks the stairwell on the way down. He thinks the Skulks were in the stairwell since yesterday. Enter the mask room. Elwin examines the doors with a J and A. He tries to unlock the J door and succeeds. He opens the door. As it opens, a gas shoots out. Elwin get a full dose in the face, leaving him staggering around. Brak steps up and heals him. Check out the room. Dusty cots and chests. No tunnels. Just dusty blankets and personal effects. White tabards. Beds made. Snorri finds a small pouch of old style coins. Aerrion finds a pivot door in the north wall of the mask room. He opens the door. A forty foot hallway lined with pictures of Gnomes and Dwarves armed with hook hammers. Elwin finds a second pivot door at the end of the hall on the west side. He also spots a weirdness on the floor. It is a pit trap with a tilt floor. Elwin starts disabling the trap. He is deliberate and very slow. Aerrion and I get bored and decide to open the pivot door.
Find dusty shelves and mostly empty weapon racks. One large locked chest. Finally finished with disarming the trap, Elwin checks the chest for hidden dangers. While doing so, he spots another door to the west. He unlocks the chest while I open the second door. A 20 x 20 room. Gracie finds a door in the forty foot hallway. My room has four cots and matching dusty chests. Nothing of note except I find an R key in one of the chests. There is an E door to the west. Gracie opens her door, revealing a room with many doors. Four doors with runes. R, N, U and E. A mosaic semi-circle is in front of the fifth door, made of iron. The mosaic has the nine runes of Jzadirune. The door into the 40ft hallway slams shut behind us. Can’t open it. Snorri thinks something has spiked it.
We regroup in the RUNE room. Aeerion uses a U key and opens the U door, ready for action. A dusty stale room. Nothing of note. I use my R key on the R door. Another dusty boring room. Search a bit. Gracie finds a door in the R room. Pivot door. Storage closet. Some alchemical supplies. Jian checks them out and thinks they have been rendered inactive. All appear inert. Gracie finds yet another door in the closet. It opens into the lab where the raggy muffin attacked Snorri. Debate trying to charge into the mask room and catch the Skulks who spiked the door shut. Elwin tries sneaking down to the mask room. I back him up. He makes it to the mask room. Notices the A room spikes are gone. The Skulks used our spikes to their advantage. Go back to the lab. Gracie and Aerrion take swords and walk back down the hallway, swinging the swords. Trying to hit any hidden critters. Toward the end of the hallway, Gracie finds a pit trap by falling in. She is unmoving at the bottom. Aerrion almost fell in but managed to grab the ledge. We pull Gracie up in time for Brak to heal her with a spell and potion. At the bottom of the pit is a long dead Skulk, xbow, rapier and bolts. Elwin claims to have locked the trap door in place. He then examines the door at the end of the hallway that is not on our map. It is an illusion. It opens into a room with a E and Z door.
At Aerrions insistence, we clear the mask room by walking line abreast, swinging swords. Find nothing. Move into the end room with Elwin leading the way. A map room with the map on the south wall. Jian and I stay in the hallway, watching behind. Then decide to open the R door. A 20x20 room with a bored tunnel out of the east side. A lit dented lantern barely lights the room. Stench of burned rat and sulphur. Several dead rats on the floor. Feel and hear a rush out of the door, followed by a swift sneak attack by things with sharp weapons. Knocked down but not out. Aerrion badly hurt as well. Jian throws a flour bag at the ceiling. Several critters revealed. Aerrion attacks back, hitting one, before backing thru the illusionary door. Gracie attacks but stops at the door. Snorri moves thru the wall into the fray. Jian tries a sleep spell and gets three in the hallway plus Snorri. Elwin yells at Brak to hold the E door when he hears it click. Aerrion moves thru and attacks the sleeping skulks, killing one and waking the second. Gracie moves in and helps me move into the map room. Then the E door opens and darkness floods 15ft into the room. Elwin briefly sees two small critters. I stand up and move to the corner of the room. Jian does a burning hands in the hallway and is rewarded by a couple of shrieks as two skulks get burnt. Gracie roughly pulls Snorri thru, waking him up in the process. Two shadowy figures move out of the darkness and attack Brak. Brak responds by cleaving one in half, splattering Aerrion with gore. Elwin shoots and misses, almost hitting Brak. One moves to Gracie, hitting and dropping her. I shoot and miss. Elwin moves to the corner and hides in the darkness. Brak hits the second one as well, knocking it down. The darkness goes down as well. The second little one is still alive. Tie it up.
Check out the E door. Most of the critters treasure is gold jester coins. Also have an E key. Look in the E door. Hallway to the south for 30ft with a T intersection. Close and lock the doors plus spike them. Flour the floor. The mosaic map matches the paper map we found. Pull and and head to the surface. The critter speaks a weird dialect of undercommon. It is a Dark One. I can barely understand it at all. The Cuthbertians claim to have someone that can do better.
Oosana
XP Kills - 450, Story - 100, RP - 100
Everyone gets an action point.

1 Comments:
The dark one speaks of Jzar as a gift. The trade being bodies from the surface. They care not for the dwellers in light but the gift of the enclave is worth it. He speaks of bearded one who places guards at the enclaves entrance who delivers skulks as gifts. They know an attack has been made and know that the children you seek were delivered to the fortress below, maybe they are still there. The malachite fortress, barter town for the bearded one. The elevator is close. He points it out on the map.
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